Project Name: Adaptix: One-handed GamePad

Duration of Project: 14 weeks

Description: Adaptix is a concept of a console gaming controller that requires only one hand to operate. This project promotes inclusivity by providing opportunities to people with hand related disabilities. The product features a tilt sensitive movement pattern that can be mapped to certain game movements to make one handed operation more efficient.

Disclaimer: All work presented in this project is original and created by the author as part of an academic term at ArtCenter College of Design. It is student work and has no affiliation with any external organizations or entities.


Process Overview: Observational research - Design Process (Ideation & Prototyping) - Product Renders - Features - Video

OBSERVATIONal research

After I lost my arm, they all pitched in and got me a one handed controller. I picked it up and tried it but-

It was so frustrating, I threw it and broke it and didn’t game for five years.

-Aaron Soetart (One-Handed Gamer)

information source

Common Problems Associated with One-Handed Gaming:

Fatigue & Discomfort

Existing one-handed gaming solutions are inefficient and require higher muscle involvement an cause fast exhaustion.

Coordination & Precision

Games often require fast and precise movements and existing solutions consist of complicated mapping and controls.

USER JOURNEY STORYBOARD (EXISITING METHOD):

Social & Mental factors

The frustration of not being able to play games as easily as fellow peers can be demotivating and stressful to users.

  1. Turn on console

  2. Find controller and headphones in drawer

  3. Wear headphones

  4. Sit on couch with controller

  5. Place controller on shoulder

  6. Navigate the console using touchpad

  7. Play game using combination controls

  8. Shut console and remove headphones

  9. Place controller and headphones back

The observations highlighted in red are the important observations on which some of the ideations later are based on.

DESIGN PROCESS

iDEATIONS:

PROTOTYPING DEVELOPMENT:

Instead,

The motion of moving this mouse-like structure felt more natural and maneuverable

But most importantly, It didn’t compromise the reach of my fingers to the buttons.

CONCEPT REVISION:

LEARNING FROM PROFESSIONALS:

Key Takeaways:

  • Ambidextrous Features

  • Customization Opportunities

  • Ergonomic Development

I tried adding the Joystick attachment to the module, and simulated the control experience.

It was easy to maneuver and comfortable.

But, It restricted other controls.

Moving the joystick to different locations limited my reach to certain buttons. Which was a big problem.

We met with Andy Lin and his group of occupational therapists to get professional feedback on our ideas.

I got an insight into gaming solutions for the disabled, and the problems associated with it. And it definitely helped to make this project more relevant and applicable.

Product RENDERS

features

Customizable palm rest

Users can use modular palm rest attachments to suite their hand sizes and shapes which helps get a better grip and orientation.

AMBIDEXTROUS ATTACHMENT

The joystick attachment is modular to suite the use case of both right handed and left handed users.

tilt sensitive pad

The tilt sensitive bottom pad can be mapped to the movement of the character in the game, giving users a more tactile way of interacting with the game.

adaptix gamepad

Customizable button mapping

Users can map buttons according to their comfort for easier muscle movements and easier control combinations like double click and long press.

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